High RPM engines roaring in your skull nerves wired and ready for action, don’t wait for it, oh now, don’t wait or you’ll come in dead last. Right now I want to write the back-stories of everyone.Ī little Post-Script flavor enhancement.
Nine cars, yeah, nine is a good number that’ll be enough.įunny how a game turbo-boosts the imagination. I have designs for other cars, for example, one sponsored by Gobbos of Hate, a second, buffed by Dust Bunnies, and number 665 1/2 exorcised by the standup comic Alive 2 Drive. Risin’ to the occasion Tora-Tora Hud-San built and christened in sake by Kamikaze Dukes.įlamin’ Fatality “to turbo or not turbo that is the question.” This car is the latest design that survived testing from Street Cretins. The nimble Zippo Rat Rod from the fevered minds of Primitive Vermin. The Lovely Lady Torch Belvedere with Mopar™ attitude courtesy of Torque Girls. So there’s more to come, like the Hot-Kiss Chevy Dust Devil and Keggers latest damp nightmare from Evil Labs™.
Two hour wargames actural plays full#
So my pals and I can have the full juice extreme death race fun I have designed (used loosely) six vehicles because, hey, a game like this has got to be visual and tactile.
Two hour wargames actural plays drivers#
The old thing will have twin Hotchkiss machineguns, a ram, and all the needful things for survival on the hot treacherous race course as drivers swap paint and a few rounds of high explosive armor piercing. I then rolled up the makeup of the two rival sides as well. With the Napoleonics being totally unready for play, I chose the American Civil War collection, and rolled a scenario out of Neil ThomasOne Hour Wargames (no. Now the Hot-Kiss Chevy beginning conversion: So today, having not been balloted for jury duty this morning (phew), I had time to come home and play a quick game. Probably 90cm x 90cm (sorta 3′ x 3′) I just gotta do it, it’s for the Wasted Lands. I will design my own Machinas race game board for grins and rumbles. The Chevy is in the shop being mauled and overhauled. In my situation I am fortunate to have a local game store owner who’ll help me order Machinas™ which makes me happy to fuel up my (Hotchkiss) Hot-Kiss Chevy and squeeze into my driving gloves. Here’s a Youtube vid of Ed’s demo here, straight from the Man: What I have seen on the THW site, Youtube, and various blogs THW has a beautifully designed and visually detailed game, yet true to Ed Teixeira’s genius, very easy to learn and to play compelling, just so cool. Confession: my copy of Machinas™ hasn’t been ordered yet, taking care of that today. I’m looking forward to turning the colorful cards and tossing dice around the table creating dust and fumes with my friends. A player may use cards, card-stock cut-outs, or as I intend, model vehicles. Using the game components, players move vehicle cards for white-knuckle renditions of battle-racers expelled from the scrap yards of survivor settlements and the detritus of the previous latest-and-greatest civilization’s boneyards. I moved into the more open area of the board, hoping to use the hill as cover from any enemy tanks which might be lurking around.Two Hour Wargames ( THW) has a game set known as Machinas™ for racing in the post-apocalyptic Wasteland (apologies to T.S. I ran them with Reps of 5, 4 and 3, mostly so I could see how the different values affected their performance. They had to cross to the other side of the table, then reconnoitre the far edge for a few turns before heading home. I ran a group of three basic Shermans on my patrol. I reasoned I'd have enough to keep track of. Rep is a number from 3 (the worse) to 5 (the best) which covers a crew or crewman's experience and training.
I ignored the Star rules (which make the tank you personally command a Hollywood combat-monster) and also generated one Rep for each crew rather than assign values to the individual crew-members. I decided to keep things simple and use just three tanks. I started with the first one, a dawn patrol. Like all Two Hour Wargames products it's suited to solo play, and contains a number of missions.
Each model represents one tank, and it assumed that you will play with a platoon or, at most, a company of tanks on each side. Specifically it covers German and American tanks in 1944-45, although stats and charts for other nationalities can be found elsewhere. Hell Hath No Fury is basically derived from their Nuts! WWII squad-level game, and just covers tanks. I have been looking at 'Hell Hath No Fury' by Two Hour Wargames for a little while now, and enjoyed reading various reports of games on other blogs, so yesterday I bought it, downloaded it, read it, asked the author a few questions and then, this evening, played some games. But it occurred to me that those same tanks, along with the ones in the game itself, could also be used for other games. I have been printing tanks to supplement those in the Memoir '44 box, just to add a bit of variety.